Factorio oil balance For each connected pump set the circuit “enable condition” to [input fluid] > [output fluid] , for its respective chemical plant recipe (but don't read water). On Heavy Oil: one pump leading to a heavy oil -> light oil cracking Apr 16, 2018 · That is the balance I'm talking about, oil is the only product where it takes less transport space to more the raw than it does to move the processed forms. You can then crack EXCESS heavy oil to light oil, but do so only when your lubricant requirements are met In the old days we could just burn spare oil products off in the steam engine, but they took that away :( Solar panels only provide energy during the day. In the end, you end up with 19. If the heavy, Light and Petroleum took up less space after processing it would make alternatives viable and possibly put barrels back in play. This makes it more of a 2. Oct 17, 2020 · I am using tanks as a means to balance the amount of fluid available to 4 pumps, to load the wagons evenly. 15, multiplied by 10 = 11. The new fuel items are the following, where all exist in vanilla game: - Crude oil barrel So I'm opening a new oil field to drive a plastics factory. Put a tank on each system where you plan to pull that type of oil from and kinda space them out some. 20000). 15. Been watching NegativeRoot's tutorial on You Tube. 60 basic oil processing, or tons of oil crackings, in order to get rid of the otherwise useless heavy oil (& light oil). But yeah, there we go: Coal Liquifaction in K2 is 10 Coal + 25 Heavy Oil -> 85/20/10 Heavy/Light/Petro. Now with configurable settings! License: GNU GPLv3 Initial Release date: 2019/07/30 Version: 0. 6: Now disconnects from pipes when recipe is reset. Light oil is a liquid converted from crude oil (in a oil refinery) or heavy oil (in a chemical plant). Jan 16, 2021 · [5] Connect a buffer-tank to the light-oil, and place a pump that only starts pumping when the tank holds 15000 light-oil. You may find an essay on the subject, which outlines the techniques used in this calculator, here. Capping out For producing petroleum gas, the optimal advanced oil processing ratio is 20:5:17 (advanced oil processing : heavy oil cracking : light oil cracking), and 8:2:7 is close enough. You've got smelting set up, you've dabbled in laboratory research, and you maybe even have some trains running. 5 Water per second, from like triple the entities with multiple Chemical Plants, pipelines Find blueprints for the video game Factorio. com/playlist?list=PLdmTzXEEUupR1LB3uqQSScW4OKFksluyVTrupen links https://link E. I'm basically new to this game (about 40 hours). 17. It can also be used as ammo in flamethrower turrets . You are consuming it faster than you are producing Aug 5, 2018 · Oil Processing balance before launching rockets Post by zOldBulldog » Sun Aug 05, 2018 2:58 pm When oil processing is unbalanced, one of the fluid tanks will fill and cause the whole production line to grind to a near halt. Advanced refining: Crude Oil and water go into refinery, refinery goes BRRRR, and all three types of oil come out. The light oil you can then crack fully to gas, which will leave you with only the gas. For example, light oil being full will stop heavy oil and petroleum from being produced, if you're doing the "advanced recipe". DM me if you'd like a blueprint To ensure you always have heavy oil available (per Point 1), prioritize the output of heavy oil toward the production of heavy oil products (e. Then you have to crack the Heavy and Light Oil. 5 to 1 ratio for basic, closer to the original suggestion. History. The easiest solution with no combinators: a fluid tank for each wagon, all connected between them. Production graph: Get a graph showing how to wire things up. Community-run subreddit for the game Factorio made by Wube Software. 0 Mar 13, 2016 · To take care of this case, I have a relief valve attached to the pre-heavy input, The pump facing down attached to the red wire circuit network only turns on if the storage tanks are nearing full (which I define as 2400 out of 2500 heavy oil) and dumps any excess heavy oil into the heavy oil cracking refineries at the bottom of the screenshot. May 22, 2017 · Both fluid wagon and transportation by barrles need to be turned down drastically. 1 Current Version Release date: 2022/05/31 Tested with Factorio version: 1. This often resolves itself i… To automate the demand for heavy oil (without filling up light oil and petroleum) I have a separate set of refineries that run on basic oil processing and coal liquification. Step 1/3: (Heavy oil to light oil) >Connect two pumps exiting your heavy oil reserve, to chemical plants that turn it into light oil. Band-aid solutions include include: - Adding fluid tanks to take the overflow. Dec 1, 2021 · Balance your belts in FactorioShort Factorio tutorials playlist https://youtube. advanced-oil-processing Schweröl zu Leichtöl spalten: 2 + 40 + 30. 0: Crude oil balancing: For producing petroleum gas, the optimal advanced oil processing ratio is 20:5:17 (advanced oil processing : heavy oil cracking : light oil cracking), and 8:2:7 is close enough. I'm currently trying to figure out how to evenly discharge a 20 fluid car train carrying oil from really far away and then load them in small 1-2 fluid trains in the main base. Then run a red wire from that pump to the tank. 3) Why is that relevant? Ok, sorry for seeming rude, I was in the middle of a settlers of catan game with my family and couldn't give this my full attention. 7: Changed crude oil field graphics. Petroleum gas into tank. Advanced oil processing allows the player to obtain better ratios when refining oil. Jun 21, 2024 · It is no secret that Factorio's fluid system is unpredictable, unintuitive, and at times, frustrating. Plus you need to balance between Petrogas/Heavy/Light Oil and frack if necessary. Features of this calculator include: Proper handling of oil products. When you need heavy light oil balance the production. Share your designs. Aug 5, 2018 · - Initially switch to Advanced Oil Processing. If you have excess heavy oil, it gets pumped to the heavy oil cracking plants. Have a storage tank for each of the oil outputs. Mar 2, 2025 · Welcome to the ultimate Factorio oil refinery setup guide! If you're like me, you've spent countless hours in Factorio, optimizing your factories and trying to make sense of the complex oil processing system. A singles full fluid wagon can easily handle a big oil field, you only have to consider how long it takes to gather 75k Oil and compare it with ore transportation. Heavy and petro to solid fuel is less productive), 2 Sulfur, 1 H2SO4, 2 Plastic, 5 Advanced Circuits, 6 batteries, 6 science-3, and 3 Processing Units When oil processing is unbalanced, one of the fluid tanks will fill and cause the whole production line to grind to a near halt. Completly out of line. 59 Category: Oil Adding hysteresis means you take [(gw)(Neg Avg Oil) + (rw)(This Tank Oil)] and enable the pump when it's >200, disable when it's <-200. lubricant) over cracking to light oil. Just enough oil to make the factory work. Unmoduled, Advanced Oil Processing produces slightly less Petroleum Gas when fully cracked than Basic. g. If 1 petroleum barrel, then turn on pumps for light oil cracking Feb 6, 2025 · Advanced oil processing and coal liquefaction produce multiple fluids: heavy oil, light oil and petroleum gas. 4k) will save raw oil and power. The refinery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; any products that cannot be used should be (temporarily) stored in a storage tank. Now you can have a train serving several oil outpost with the same name. 115% yield = 1. Rather than deal with making a perfectly balanced setup that will eventually be unbalanced, I plop down 5 to 10 chemical plants making all the recipes (5 heavy oil cracking, 5 light oil cracking, 10 plastic, etc. Since I haven't really seen any blueprints for a standalone, max beacon oil refinery setup, I thought I'd put one together. Factorio Cheat-Sheet: https://factoriocheatsheet. It can also be used as ammo in flamethrower turrets. Now take that light oil that's been cracked and pipe it into the light oil tank. You can use circuit wires to connect the tanks directly to power switches that will activate and deactivate cracking plants based on the levels in the oil tanks. Connect the station with a wire to the first tank and set enable condition oil > 25000. A higher tolerance threshold (from 1. This often resolves itself i… This calculator is the result of a few years' worth of fooling around, off and on, with performing calculations using Factorio's recipe graph. I process it, but eventually one of the tanks fills up, and everything shuts down! Very frustrating! So, here's the easiest, best solution I have. The amount of oil a pumpjack extracts per cycle is yield multiplied by 10 (e. 5 refineries. When oil processing is unbalanced, one of the fluid tanks will fill and cause the whole production line to grind to a near halt. It'll balance itself out as long as you have sufficiently large cracking facilities. Pump out to solid fuel production is always on. With Advanced Oil Processing, you get 11 Petroleum, 9 Light Oil, and 5 Heavy Oil per second from 20 Crude and 10 Water per second. ( 60KW Max, 42KW average per solar panel, ratio of 70% "usable" to total) 10MW worth of solar panels will power a factory of 7MW on the planet surface (50% day and 10% night). Sep 27, 2020 · If you analyze the coal liquefaction recipe you'll figure out that it has a near ideal ratio of consumption of heavy oil to produce solid fuel, to fuel boilers that produce steam. The light oil gets converted to petroleum when full. Ölverarbeitung ist ein bedeutender Teil von Factorio. The only vanilla recipes with multiple output is advanced oil processing, coal liquefaction and kovarex uranium process. Nothing backs up and it is self correcting — play with speed modules if you want a finer balance. So you no longer need to use the crappy 0. That leaves you with only petroleum gas and light oil to balance. Use cracking to balance the ratios out. - Light oil > 10k + Petroleum gas < 20k: Crack Light oil to Petroleum gas. 386 favorites Oil . Using those ratios, and some clever circuits, I store 200K light oil for flamethrower turrets, and 100K lube for recipes. Oct 5, 2022 · Heavy oil, light oil, and petroleum gas. Wire each pump to their storage tank. 60, allowing Basic Oil Processing to output all 3 fluid products, with the difference between Basic and Advanced being the output ratios (Advanced favors Petroleum Gas while Basic is more balanced). Heavy oil is a liquid produced by refining crude oil in an oil refinery or extracted on Fulgora using an offshore pump. And when the plants activate, heavy oil tank empties a little. Overall, this mod has provided the heavy oil and light oil a much better use. Follow the wiki recipe for an RS latch, it will include a feedback wire from the output to the input of the DC. I'll give a brief description of my build: Refineries use Advanced Oil Processing Heavy Oil is used for Lubricant and cracking to Light Oil Light Oil is used for Solid Fuel (for Rocket Fuel) and cracking to Petroleum Gas The problem I encounter is that my consumption of the oil products varies and generally grows as I play. My medium size base taps 4 separate oil fields, and I have plenty. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. This way no intermediate oil is backed up. In most cases it is easier to make a system that only cracks heavy and light oil either when the lower products are needed or when there is too much heavy/light oil with tanks, pumps and red/green wires. 2. Reverts oil changes and the affected techs and recipes to the way they were before 0. Find blueprints for the video game Factorio. Water/oil can be supplied on top or bottom (or both) and flows vertically/horizontally -- a single source of water/oil can supply multiple adjacent tiles. It can be processed into light oil, solid fuel and lubricant. Aug 27, 2020 · Topics in this episode:*Advanced oil processing*Lubricant production*Using pumps and wires to balance petroleum gas/light oil/heavy oil*Light oil cracking to Advanced oil processing is messy because if any one of the three outputs back up, the oil processing will stop. Repeat for light oil (best for solid fuel) into petroleum (for plastic/sulfuric acid). To mitigate this, you have the ability to turn heavy oil into light, and light oil into petroleum through cracking recipes. This requires you to add circuitry to every end product in your factory whose intermediate products require oil and then connect that circuitry back to oil production. Stupid idea, the oil output is too Jun 30, 2017 · You need oil processing to use: Basic Oil Processing, Chemical Plant, Lubricant, Oil Refinery, Pumpjack, and Solid Fuel from Heavy Oil, Light Oil, and Petroleum Gas. E. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co The balance could be more efficient if the parameters respect the ratio of the production mode used in the refineries. Since the gas will always be the most used it should never bottleneck. Set up your oil rigs, get advanced going, and line up your pipe systems for the three oil products. Jul 19, 2016 · In my mind, it means you want your factory to communicate back to oil production how much oil it needs based upon EVERY end product produced by your factory that needs oil. Usage. Small changes concerning balance, gameplay, or graphics. This means that when the heavy oil in the tank is over 24000 the pump will turn on and the excess heavy oil will go to the cracking chem plants be turned into light oil. Have the pumps enable when the fluid in the tank exceeds some value (e. Main article: Oil processing. But at the output end of the solid fuel belt, put a few plants making solid fuel from petroleum gas. com/#oil-refiningBlueprint as seen in the video: https://factorioprints. 60. Make sure your oil refineries aren't blocked by the output being full. The circuit network can help to balance this, so not too much is cracked but excess is cracked. 0: Module slots increased from 2 to 3. That's enough for a research trickle and train fuel but not much more. In base Factorio, Advanced Oil Processing is more efficient at all times and scales. The same with light oil, a light oil tank and a pump in front of the light oil cracking plant(s). We would like to show you a description here but the site won’t allow us. Done! Now all the pumps will move to equalize the fluid levels to each other. It'll be directly connected to 10 refineries. Pump out to plastics and sulfur. Jun 26, 2014 · With 4 Advanced Oil Refineries, the system should balance at: 1 Lubricant, 1 Heavy Oil crack for Lubricant overflow, 6 light Oil crack, 1 light Oil to Solid Fuel (if you desire solid fuel. This way the pump works like a valve and you run heavy oil cracking only if the heavy oil tank gets too full. When my factories get HUGE, I often have too much oil. Set the pump to only turn on when there's enough heavy oil in the tank (dealers choice, my preference is 20k heavy oil - it leaves room for a bit more oil just in case but also leaves a lot reserved for lubricant production). Oh, they changed the heavy/light oil icons. So unless an oil field with less than 20% yield is created by map editor, yield will never drop below 6000 cycles. How to Build Refinery and Advanced Oil Processing | Ultimate Factorio Tutorial (tips and tricks guide)Factorio tips and tricks for new players plus common mi - Tiling is seamless and (I think) painless. Aug 5, 2018 · Oil Processing balance before launching rockets Post by zOldBulldog » Sun Aug 05, 2018 2:58 pm When oil processing is unbalanced, one of the fluid tanks will fill and cause the whole production line to grind to a near halt. Load them from the last tank with a pump. The common solution to balance cracking vs production is to have a storage tank of light oil and one of heavy oil. I figured out a neat way to balance the advanced oil processing using circuits. When the light oil is filled, heavy oil gets crafted into lube, and when the lube is full it gets converted into light oil. Furthermore, the throughput can vary depending on the order that All flow of fluid that happens between pipes is to achieve this balance (pumps practically ignore it and buildings disrupt it; more on that further below). I'm not using Heavy/Light oil at all yet - and I keep running into oil deadlock, where because my storage tanks are all full of the Heave/Light oil, my refineries shut down, and I run out of Petroleum Gas. Balance update: I'm increasing the units of oil produced by each method by 1 (so basic yields 2 units of heavy oil and advanced yields 3 units of crude). Mar 26, 2019 · Well, since oil processing keeps the same amount of fluids as the crude oil (or even more with productivity modules in refineries), and considering that heavy/light oil deals more damage than crude oil, it seems worth the effort. So, you don't have an oil flow problem, you have an oil supply problem. To ensure you always have light oil available, prioritize the output of light oil toward production of light oil products (e. Why you're having problems with too much heavy oil if K2 actually reduces the amount of heavy oil is a mystery to me. Setting a tolerance level that is too low increases the production of solid fuel oil. Pump if heavy over 24k and if heavy > light oil. twitch. If one belt is over-fed by an imperfect balancer, it will back up to the splitters, and then the excess will go down the other lines. Aug 5, 2018 · When oil processing is unbalanced, one of the fluid tanks will fill and cause the whole production line to grind to a near halt. 30. Fluid wagons capacity should get reduced to 1/3. Just use a red wire or green wire to connect between your light oil storage and a pump that brings light oil (or water) to your cracking chemical plants, then set the pump to activate whenever you have more than e. Use these new pumped-line to turn excess light oil in petroleum by using the Light-oil cracking. 5 Petroleum per second from 20 Crude and 26. Having to relearn so much since I'm coming back to the game after a multiyear break. Dec 25, 2024 · Better and Direct Oil Processing The trick is to divert the heavy oil from your petroleum/sulfur/solid fuel production, rather than have dedicated production. For heavy oil and light oil, put a pump after it for the output (into the cracking plants). Jan 28, 2024 · Refills Oil Patches to a specified yield. Today, we're diving deep into the world of oil refineries, breaking down every step to help May 23, 2024 · As activation condition set heavy oil > 20000 in the pump. Apr 9, 2016 · This is not meant as an indepth guide for your megabase oil build, but rather as a helping hand to new people. My problem is discharging them evenly. Other times, this is not an option. In Space Exploration, it initially differs based on what you need and ultimately on what modules you're using. Enable light oil into solid fuel always (there are other strategies too, though, like "light oil > 20k AND petrogas > 20k" if you want more petrogas than solid fuel). This often resolves itself i… Light oil goes to petrol cracking at three chem plants. 5), and cannot be higher than 1000. The flow rate between pipes is dependent on pressure (the difference in level between the adjacent entities), it becomes slower as pipes even their levels out. - If Lubricant runs low, downgrade the refinery back to Basic Oil Processing until the demand of Petroleum gas increases. 1 - 2. NOTE: EVEN THOUGH someone doing that with me might not have a solution to my actual problem, through the act of walking someone through it I MIGHT STILL BENEFIT in coming up with a more succinct way of communicating my issue -- because it's obvious to me that the reason all of these very kind and well-intended replies (including a reply from a Many balancers fail to balance properly once an output backs up or if an output is not used. To make the AND condition, you put one decider combinator to check light oil > 20k and output P=1, and one decider checking petrogas < 5k and also outputting P=1. gg/vsmAb3shttps://www. Jul 27, 2023 · https://discord. (and also barrels) When oil processing is unbalanced, one of the fluid tanks will fill and cause the whole production line to grind to a near halt. However, Oil processing is also needed to make Science Pack 3. Nov 12, 2024 · So, you've landed on the alien planet of Factorio. Fortgeschrittene Ölverarbeitung: If liquid light oil < liquid heavy oil, then output is 1 light oil barrel If liquid lubricant < liquid heavy oil, then output is 1 lubricant barrel From there I have pumps leading to my cracking chemical plants and my lubricant chemical plants. A single unmoduled oil refinery on basic or advanced oil processing consumes 20 crude oil/s, so this patch will only support just over 3. 367K subscribers in the factorio community. Pump out to light oil->petroleum gas cracking, only on when light oil in tank is >5,000. tv/bokusa Next put a tank for heavy oil that they are all piped to. Then a line of chem plants connected to the heavy tank with a pump. Method 1. It has two inputs (crude and cracking). Jun 29, 2016 · Production balancing: There are buttons to balance production, so you can calculate how much heavy and light oil cracking is necessary to get the exact amounts you need of each oil type, or the ratio between uranium processing and kovarex enrichment. Jul 30, 2019 · Name: Classic Factorio Basic Oil Processing Summary: Reverts oil changes and the affected techs and recipes to the way they were before 0. Got it. If oil is not precious and you just want to balance usage, and you have vehicles (trains, cars, tanks) or if you're launching rockets, then you should make lots of solid fuel. On each of the two cracking variants of oil, you are going to add two pumps. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. This way you dont need the exact amounts. These processes make more heavy oil in relation to light/petrol than advanced processing. Apr 29, 2023 · design your production lines so that an excess of oil is cracked and fed back to the corresponding higher level oil pipes. Light oil can go to zero because it is only used to make petroleum. 1. In Vanilla or SE it's 10 Coal + 25 Heavy -> 90/20/10. The pump that controls if heavy oil is cracked compares the heavy oil tank to light oil, and it is likely that light oil tank is full Therefore condition is false. I've destroyed my Heavy Just slapping a bunch of splitters down will give you more-or-less balance, which will still work fine. Petroleum goes to component production and solid fuel. Wire up tanks with circuits and connect to pumps that control the cracking of This is awesome man. They turn on by circuits when heavy oil level drops too much. Done! Now all the fluid tanks will fill and empty at similar rates. The ratio is indeed to maximize the production of petroleum gas. I've just unlocked advanced oil but not far enough for modules so this was perfect! Aug 5, 2018 · Oil Processing balance before launching rockets Post by zOldBulldog » Sun Aug 05, 2018 2:58 pm When oil processing is unbalanced, one of the fluid tanks will fill and cause the whole production line to grind to a near halt. What you do here is, normally make your solid fuel from light oil. When the resultant recipe is enabled, the refinery input, and chemical plant's inputs are changed, see below: Basic oil processing produces only Petroleum gas, for more streamlined oil setup in the beginning. com/view/-OCNiNzHkcsSqB6KNvVpMy Patr Community-run subreddit for the game Factorio made by Wube Software. Jun 30, 2019 · For 40 heavy oil, you can make 2 solid fuels, or crack it into 30 units of light oil and make 3 solid fuels. Light oil can be used for solid fuel and rocket fuel (requires both solid fuel and light oil) and it can be cracked into petroleum gas. 0. [5b] Try to balance plastic/sulfur production by placing chemical plants on both side of 1 petroleum-line. 2. Oil Processing research is needed to research: Advanced Oil Processing, Flammables, Plastics and Sulfuric Processing. I'm using Petroleum Gas heavily. Factorio version: 1. Basic oil processing keeps some of the refinery input/output slots unused, so it is more clear which ones will be used by Advanced oil processing. The heavy oil pipe is always connected to lubricant making chemical plants, so making of it is always on. Heavy oil can be used to produce lubricant and solid fuel (making solid fuel out of heavy oil is wasteful and should be avoided) and it can be cracked into light oil. Light oil goes into a tank (from refineries and cracking). Light oil can be converted to petroleum gas , or used to create solid fuel and rocket fuel . rocket fuel) over cracking to petrol. Using coal liquefaction, the ratio is 60:39:55 (coal liquefaction : heavy oil cracking : light oil cracking), and 12:8:11 is close enough. Coal liquefaction: Coal and heavy oil go into refinery, refinery goes BRRRR, and all three types of oil come out, skewed heavily towards heavy oil. Pipe throughput decreases over distance at an inconsistent rate, so the only way to reliably know how much fluid you can push through a pipe is to reference a table on the wiki. For oil processing stay with basic oil processing until you need heavy/light oil. set "heavy oil > light oil" for the heavy oil cracking input pump, set "heavy oil > lubricant" for the lubricant production input pump, and set "light oil > petroleum gas" for the light oil cracking input pump. set "Heavy oil > light oil" for heavy oil cracking and set "light oil > petroleum gas" for light oil cracking. Nov 2, 2024 · Tap multiple oil fields and deliver to your refinery via rail. Normally I just pipe it all over as best I can, but this time I thought, why not try to balance the oil output between the refineries? I initially tried to divide them up equally between all 10 refineries. It is more efficient to process heavy oil into light oil before creating solid fuel from it. This often resolves itself in later stages, but can be a real pain before making rocket fuel for rockets. ) and have circuits turn on/off the cracking plants to keep up with petroleum Heavy oil - lubricant, for Advanced engine, blue conveyor, very low demand Light oil - rocket fuel, low-medium demand Petroleum - sulphur, PLASTIC, - huge demand if you have equal storage for those three oil, you would end up with a lot of heavy oil blocking the production, that’s why you want to crack it down to light oil Aug 5, 2018 · When oil processing is unbalanced, one of the fluid tanks will fill and cause the whole production line to grind to a near halt. Click on the pump, you can now set it to power on only when heavy oil is greater than 20k That outputs to a tank for light oil that the refineries are also connected to. Search the tags for mining, smelting, and advanced production blueprints. The trick is to connect an oil tank to each type of oil and use them to monitor the oil levels. I always use circuit networks for my oil processing; they can be really simple and you don't even need combinators. When the heavy oil goes below 24000 then the pump will turn off. - Heavy oil > 10k + Lubricant < 24k + Light oil < 10k + Petroleum gas < 20k: Crack Heavy oil to Light oil. In the chemical plant. But if you want to make it a bit more robust do a double check. 11. 0. I just got oil up and running. Then pump when reaches 24k for example into a cracking into a lighter oil. Apr 21, 2018 · I'm working on a solution that might help you. Includes optional settings to piecemeal disable the tech reversions. (and it's my first time using SE+K2! Didn't even know the oil processing was different until this post). 20,000 light oil in the tank. dyrpef ckczl zsjtm ofzs geaua xqykx zcho japred lxnj yslzmwc vxcvuo jokg xiof dmyhm edh